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Adrian Nelson
Adrian Nelson

Wii U Tech Demo 1080i Vs 1080p

Now we've been able to take a closer look at high-quality footage, the image quality on the PS4 version of Watch Dogs does indeed look slightly less refined than in the previous PC demo. While it's hard to confirm solid details with regards to the framebuffer from our high-bandwidth 1080i transmission stream, it would appear that the game is using a post-process AA solution of some kind on the PS4. Meanwhile, the older PC demo appears to be employing a far more aggressive edge-smoothing algorithm that delivers a much cleaner appearance at the expense of some image softness. Nvidia's TXAA solution seems to be a likely candidate here, with the smooth look of this version also featuring a visible layer of blur normally associated with the technique.

wii u tech demo 1080i vs 1080p

The overall feeling we get is that the visual presentation is generally less refined on PS4, and as a result the world doesn't quite generate the level of immersion it did during previous showings. But despite the differences in the PS4 demo, it's also fair to say that the core rendering technology that stood out so much when Watch Dogs was first showcased still remains apparent in most areas, adding greater believability to the developer's futuristic vision of Chicago.

It's interesting to note that some of these compromises can be found on both the PS4-specific demo and the previous code seen running on powerful PCs, showing that the developers are attempting to balance advances in rendering tech while ensuring smooth performance. For the most part, frame-rate is reasonable too for this stage of the game's development, with the studio still having plenty of time to optimise any major kinks that crop up before release.

I was there last year, right there in the crowd when Reggie Fils-Aime first uttered the name 'Wii U'. Then we saw a flashy highlight reel of GamePad mechanics - but no shots of the actual console itself - and a string of tech demos.

Both versions are backwards compatible with old Wii games after the day-one update is installed, and reportedly, the Wii U will upscale them on HD televisions. Speaking of HD, the Wii U console supports 720p, 1080p and 1080i resolution settings. It makes New Super Mario Bros. U look especially shiny.

The new Wii U console is equipped with IBM Power-based multi-core processors. At launch, two different consoles will be available the Deluxe set with 32 GB of storage and the Basic set with 8 GB of storage. Both consoles will also support external USB storage. The Wii U supports video outputs of 1080p, 1080i, 720p, 480p, and 480i. The Wii U console utilizes a new custom designed power saving feature to reduce its power consumption. In addition to the new GamePad the Wii U console will also support the following controllers: up to four Wii remotes (or the Wii Remote Plus), Wii U Pro Controller, Wii Nunchuck, Wii Classic controller, and also the Wii Balance board. Located on the Wii U are four USB 2.0 ports, two ports are located in the front and two are located on the rear of the console. The Wii U will is able to connect to the Internet via a wireless connection; however you will still have the option to connect with a LAN adapter through one of the USB ports.

Super Bowl 51 will be on the Fox channel. In order to find out your TV channel, look at the chart from Wikipedia. These are the over the air TV channels. Your cable or satellite may have a different channel so please check your digital program guide. There is probably a standard definition (480p) or high definition (1080i, 1080p, or 4K) specific TV channels. check for that as well.


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